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    After listening to some ideas from our new CS:GO Manager, we have decided it's time to give you all something new to play with! That's right, a CS:GO deathmatch server! We have decided to test this out and see how well it gets populated and if you all like it and want more, we'll make it bigger and bigger! We are still throwing around ideas, but here are a few thoughts we had with the server:
    20 slot server to start (expandable to 64 slots if we can keep it packed!) We will be selling reserved slots to ensure your place to play in small payments (1 month, 3 month, 6 month, etc) As the server gets populated, we will be integrating stats so players can view how they are doing and their rank on our coming deathmatch server. We may start to have weekly and monthly tournaments as to highest K/D ratio, accuracy, etc for skins and free reserved slots We are really excited to offer this to everyone and we hope you get excited too! Please stay tuned for more information while we get this online and ready to go!
    On The eve/hours before launch, here's a look at the changes that have taken hold since the final beta. 
    Tom Clancy’s The Division 1.01
    The dev-team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions. Take a look at some of the most notable changes that have been added since the Open Beta.
    Appearance Menu has been updated
    Now displays as a grid making it much easier to browse items "Outfit Sets" option added to quickly equip all the items in a set "Inspect" feature added  
    Visual Improvements
    Fixed several lights that did not cast global illumination Fixed missing volumetric lights on traffic lights Illuminated signs now cast actual light Improved atmospheric haze in several time and weather combinations Improved night time lighting and contrast Adjusted exaggerated rim light shader on characters Improved car window reflections Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced  
    Mega Map and open world updates:
    New "Mission Overview" has been added to the Mega Map Contaminated zones will now display the required filter level on the Mega Map Field data with audio will automatically play when you pick them up If you start listening to field data with audio from the menu, you can keep listening outside the menu Subtitles added for all Field Data that play audio Mission entrance menu usability has been improved Significantly increased the number of crafting materials obtained from loot crates The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not  
    Gameplay improvements
    New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu) Added information to the in-game loot pickup UI that displays why an item can't be picked up The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire Skill modifiers have been added directly to gear (previously only available on gear mods)  
    Fixes and general improvements
    Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc). Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators. Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account Fixed remaining bugs that prevented log-in attempts when non-essential services were offline Overall stability increased Further backend improvements and optimizations Localization adjustments and bug fixes Additional minor bug fixes and polish
    Minecraft has been updated to 1.9! It contains a lot of changes. Most remarkably, the combat mechanics have been updated to make fighting more interesting and offer more map-making options. Here’s a almost complete list of the new and changed features:
    Added shields Attacking now has a “cool-down” delay, making it more important to time your attacks You can now hold items in both hands (default quick key to swap items is ‘F’) Swords have a special sweep attack Axes have a special crushing blow attack Added the elytra New mob: Shulker Expanded The End Added Chorus plants New Purpur blocks New End Rod block Added dragon head block Ender Dragon can be resummoned Added beetroot and beetroot soup (from MC:PE) Added grass path block Added igloos Armor protection values have been lowered Added tipped arrows Added spectral arrows Added Frost Walker enchantment and frosted ice block Added a whole bunch of new sound effects Added sound effect subtitles Brewing Stand now requires Blaze Powder to activate Added skeleton riders We believe we’ve fixed MC-10 and a whole bunch of other issues Removed Herobrine
    Ubisoft announces The Division's Open Beta, as well as a massive list of changes, tweaks, and bugfixes from the Closed Beta we saw last month.
    Tom Clancy’s The Division – Open Beta Changelog:
    New Mission Available to play, Subway Morgue: Encounter a new faction: The Cleaners Explore a Mass Grave while trying to restore power to the city. Rescue the missing Engineer, Paul Rhodes Unlock an additional Wing in the Base of Operations: The first upgrade to the Tech Wing is now available A new skill can now be unlocked: The deployable turret Numerous Dark Zone updates and improvements:
    New High End weapons available in the Dark Zone Refresh rate on Dark Zone chests has been greatly reduced Non-player enemies in the Dark Zone have been significantly increased in number Non-player enemies in the Dark Zone have been buffed slightly The Manhunt Timer now pauses instead of refreshing while in combat as a level 5 Rogue The Reward for surviving as a Rogue Agent has been increased to 1.5x the kill bounty The Health Bar for Agents in the Dark Zone now only turns red when they actually become Rogue A new warning icon has been added to indicate an Agent who has shot another player but has not done enough damage to go Rogue Dark Zone experience leveling curve has been adjusted slightly Disabled the option to transfer Dark Zone brackets as a Rogue (This prevents players using Bracket Transfer as a means to escape after becoming Rogue) Removed some ropes that allowed players to reach areas that gave them an unfair advantage Other changes
    New Ubisoft Club Action available for participating in the Open Beta unlocking an exclusive reward in-game New and improved Tutorial Video Tutorial video is now available to view from the Character Select Screen Fixed two bugs that allowed players to become invisible to other players Fixed an exploit with Ballistic Shield Skill that allowed players to become invincible Cheat Detection and Prevention additions and updates Fixed mismatch of stats that occurred occasionally between Vendor Inventory and Player Inventory when item purchased Adjusted player movement speed while running with a grenade in hand Fixed a bug that sometimes caused other player’s name and health bar to not be visible in the Dark Zone Fixed some Weapon Mods that resulted in incorrect stat values when equipped Fixed some weapons that didn’t appear as Contaminated when obtained in the Dark Zone Fixed a bug with the Reward Claims Vendor that caused stacks of consumables to be decreased under specific circumstances Fixed a bug with stats display not updating when browsing Vendor Inventories Fixed a bug that caused continuous vibration under very specific conditions Fixed a very rare bug that prevented players from being able to fire or switch their weapons Added mission Dialogue lines in Missing Persons: Heather Lau Side Mission Several environment fixes to prevent falling through world issues in specific places Multiple stability fixes (23 unique crashes fixed) Server optimizations and improvements (players will receive less connection errors now) Multiple localization fixes and improvements Additional polish & bug fixes too numerous to mention
    Happy New Year! To kick off 2016, we will be holding a little contest, that every single HTF Member can participate in.
    Whoever gets the most referrals by bringing in new recruits, wins Steam Wallet Cash!
    Oh it gets better. 
    The jackpot starts at $60. Depending how many people get brought in, the jackpot will grow! 
    You cannot force your children to sign up
    After signing someone up, make a note here to ensure that your referral will be counted.
    Referrals must be noted before January 31st (Thread will automatically lock!)
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